YUGENOX·JOBS

Quantum Physicist — Simulation and Neutral Atoms

Constructor Labs · Germany

Research

About the role

Location: Remote within Europe, with regular presence in Bremen

Direct Reports: None; supervision of students possible

Working Model: Remote / hybrid. Regular time on-site in Bremen.

Mission

Lead our work on quantum simulation and atomic platforms. The role covers modelling and simulation of quantum many-body systems, model-based calibration of atomic hardware, and optimal control, combining research with a software product that puts those methods into other people's hands.

Responsibilities

Pillar 1 Simulation and Modelling • Model and simulate quantum many-body systems, on hardware and in digital twins. • Develop and validate models of neutral-atom and trapped-ion platforms against experimental data. • Work on optimal control and pulse design for atomic systems.

Success Metrics and KPIs: model accuracy against measurement, methods delivered into the product.

Pillar 2 Hardware Engagement • Support bring-up and calibration on partner and customer platforms. • Act as the scientific interface to hardware vendors and research groups running atomic systems. • Turn what is learned on hardware into product capability.

Accountability: calibration methods that work on real systems, not only in simulation.

Pillar 3 Research and Teaching • Publish, and build collaborations with Constructor University faculty and external groups. • Contribute to grant applications, including DFG and EU programmes. • Contribute to course and teaching-lab material if that interests you.

Success Metrics and KPIs: publications, collaborations established, grant applications supported.

Requirements

Experience • PhD in physics, with hands-on experience in neutral atoms, trapped ions or quantum simulation. • Optimal control, noise modelling or open quantum systems. • Experience in a leading experimental or theory group. • Track record of publication.

Skills & Competencies • Able to write the code you need. You do not need to be a software engineer. • Comfortable moving between theory, simulation and real hardware. • Interest in seeing methods reach users rather than stopping at the paper. • Clear scientific communication.

Education & Languages • PhD in physics or a closely related field. • Fluent English.

What This Role Is (and Is Not)

This role IS • Research with a product behind it, and users at the end of it. • A role with genuine publication and collaboration time. • Access to hardware and to a university partner.

This role is NOT • A purely academic postdoc. • A pure software role. • A role confined to one hardware platform.

Text as published by Constructor Labs. We don't edit postings; apply and ask questions on the employer's site.

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Posted
Sep 21, 2026 (50 days ago)
First seen by us
Nov 7, 2026
Still listed
Nov 10, 2026
Source
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