YUGENOX·JOBS

UI / Graphic Designer

Pandvil · Bogotá, Bogotá, Colombia; Medellín, Antioquia, Colombia; Remote

remoteDesignCreative & Design

About the role

Pandvil creates some of the most played experiences on Fortnite, and we're now making moves into Roblox. With team members across the world and a new Colombia office on the way, we're at an exciting inflection point — growing fast, staying collaborative, and looking for people who want to be part of something that's already at the top and has even bigger ambitions ahead. • About this Role • This is a full time role joining Pandvil as our UI / Graphic Designer, supporting live UEFN projects across both in-game UI implementation and community-facing visual design. You'll own work end-to-end — from concept through implementation and iteration — and operate at the intersection of technical UI execution and visual polish. Rough split is ~50% in-game UI/UX implementation and ~50% thumbnails, community graphics, and promo assets, though it may lean one way or the other based on project needs and your strengths. • Requirements • Experience with UEFN / Unreal-based UI workflows (widgets, materials, blueprints) • If no experience in Unreal Editor, you will be expected to learn Unreal Motion Graphics • Strong skills in Photoshop, Figma, and Blender • Nice to have: motion design experience • Deep understanding of UI/UX and player intent specifically for Fortnite / UEFN audiences • 1-2 years in UGC ecosystems is a plus (e.g. Roblox, Fortnite, or Minecraft) • Ability to communicate effectively in English both verbally and in writing • Responsibilities • Design and implement in-game UI/UX — HUDs, menus, and interactive elements • Implement UI using Unreal Motion Graphics (UMG) in combination with widget blueprints and materials • Build UI that fits how Fortnite players think, scan, and play • Create thumbnails for map projects that drive plays and stand out in the Discover row • Produce community graphics, patch notes, event visuals, and promotional assets • Support live ops content and player-facing announcements • Own your work end-to-end — concept through implementation and iteration • Move fluidly between technical UI implementation and traditional visual design • Juggle priorities in a live project environment with clear async communication and fast feedback loops

We're at the start of something bigger. New platforms, new markets, new office — and we need great people to grow with us. If you're ready to do the best work of your career at a studio that's already proven it can reach the top, let's talk.

Text as published by Pandvil. We don't edit postings; apply and ask questions on the employer's site.

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Posted
Jun 2, 2026 (5 months ago)
First seen by us
Nov 7, 2026
Still listed
Nov 12, 2026
Source
Greenhouse board

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