YUGENOX·JOBS

Principal Technical Material/Shader Artist

Lighthouse Games · Royal Leamington Spa, England, United Kingdom

Full-timeArt

About the role

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.

As a Principal Technical Material/Shader Artist, you will lead the quality, direction and technical standards of material and shader creation across all types of 3D artwork. Combining a strong artistic eye with deep technical expertise, you will create scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production.

Key Duties Include

- Define and champion the technical and artistic quality bar for materials and shaders. - Design, develop and maintain complex Unreal Engine Master Materials, shader systems and reusable material functions. - Create benchmark-quality PBR materials and work with Art Leadership, Artists, Technical Artists and Render Engineers to balance realism, flexibility and performance. - Establish scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices.

Requirements

- Extensive senior or principal-level experience developing, implementing and optimising complex real-time materials and shaders in Unreal Engine. - Expert knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture. - Deep understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance. - Advanced proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio and the ability to provide technical direction to other artists.

Desirable

- Experience with HLSL, custom shader code, procedural material techniques, scripting or automation. - Knowledge of photogrammetry, photography, scanning or physically accurate material capture.

Benefits

- 25 Days Holiday, plus 1 day for your birthday - Studio Shutdown between Christmas and New Year - Discretionary Bonus Scheme - Private Pension Scheme - Private Healthcare - Health and Well-Being Benefits - Dental Care - Optical treatments - Mental Health Support

Text as published by Lighthouse Games. We don't edit postings; apply and ask questions on the employer's site.

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Posted
Sep 4, 2026 (2 months ago)
First seen by us
Nov 11, 2026
Still listed
Nov 11, 2026
Source
Workable

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