About the role
Responsibilities:
- Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style - Gather and clarify required project information when necessary - Create all the necessary UI graphics in a given visual style - Provide accurate time estimates and deliver results within agreed deadlines - Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience - Implement UI into the game, working closely with the Engineering and Tech Art teams
Requirements
- Ability to work across various visual styles and create game UI aligned with a specified art direction - Understanding of AAA-quality standards for UI - Proficiency with UI design tools (Figma) and raster graphics software (Photoshop) - Understanding of cross-platform games UI/UX specific - Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation - Ability for cross-department communication. Describe UI needs to developers, managers etc. - English level - above Intermediate
Nice to have:
- Ability to create and edit UI animations (After Effects; in-engine animation is a plus) - Knowledge of the latest trends in games UI - AAA games UI experience - Ability to create and present interactive prototypes in Figma - Understanding of a design system approach - Familiarity with the version control software
Benefits
- Learning & development opportunities - Exceptional private medical insurance plan - Casual workplace environment; new renovation and relaxation area
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